
COMPUTERS - CODING - ROBOTICS - ELECTRONICS
MATH - SCIENCE - ANIMATION - DIGITAL IMAGING
Innovative Hands-On and Project Based STEAM Learning To Inspire Kids
SCIENCE - TECHNOLOGY - ENGINEERING - ART - MATH

STEAM Lab Curriculum & Projects
STEAM Lab is a collection of on-demand STEAM Curriculum and Project Challenges.
Your subscription to STEAM Lab offers your students access to project challenges in Coding, Robotics, Electronics, ioT, Engineering, Digital Media and Computer Science.
These challenges are broken up into Levels, which allows students to work at their own pace and pause between levels. After each curriculum level, the app shows the student what project kit to check-out to complete the level. The student completes the project and then submits a video to be graded.
Examples of Our Curriculum (full list below)

Robot Rally
Build a 4 wheel drive Robot that uses sensors. Learn to control the robot by using block coding. Use the sensors to have the robot move autonomously. After you assemble and code the robot, see how quickly you can complete the Robot Rally Challenge.
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Number of completion levels: 3
Estimates completion time: 8 to 24 hours
Difficulty Level (1-10): 8

Motors and Generators
Use a battery to power a motor, then use the motor to generate electricity.
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Number of completion levels: 4
Estimates completion time: 4 to 12 hours
Difficulty Level (1-10): 4

Block Coding for Games
Build a custom video game using Block Coding. Customize your images and scoring.
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Number of completion levels: 4
Estimates completion time: 5 to 14 hours
Difficulty Level (1-10): 4

Breadboards and Testing Circuits
Learn how to create breadboard circuits. Build a circuit that displays messages based upon the color of buttons clicked.
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Number of completion levels: 4
Estimates completion time: 8 to 16 hours
Difficulty Level (1-10): 5
Full List of Curriculum and Challenge Labs
The Johnny 5 Robot and VEX Robot kits are optional add-ons and can be integrated into the curriculum allowing students to build a complete robot by the time they finish challenge #40. As they progress through the non-robotics challenges, the knowledge they gain can be utilized to gradually build the robot. For example, the skills learned in Challenges 1-10, can be used in the first Robotics Challenge (#13), which controls the basic robot with a circuit board built in challenge #10 that is connected to the battery box they built in challenge #6. Likewise, the coding skills learned in challenges #17 & #18 can be used to program the robot in challenge #19.​​


* Blue=Available, White=Available Soon, Pink=Requires Robot Kit (Johnny Five or VEX)